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Raid - A Viking Card Game

Created by Modern Games

A strategic, micro-deck building card game with a norse mythology theme

Latest Updates from Our Project:

Launching next week... Beasts of Balance: Rebirth
about 5 years ago – Sun, Feb 07, 2021 at 04:15:35 PM

Hello Viking Warriors!

While we're all waiting for the delivery of Raid this summer, we have some exciting news to share about another one of our games.

As some of you may know (and others may not), the Modern Games team acquired the hit game Beasts of Balance last April. We have been huge fans of BoB since the early days and are excited to carry this brilliant game forward into the future.

To that end, we are excited to bring Beasts of Balance back to Kickstarter for the launch of the first new Beasts in four years along with the first substantive app updates in a couple years as well.

The details of what exactly will come to life with Beasts of Balance: Rebirth will have to remain a mystery for another week or so, but if you want to be the first to know what we've been cooking up, click the "Notify me on launch" button here

If you've never played Beasts of Balance, you should really check out the Kickstarter next week. It's one of the most fun games we've ever played and there will be plenty of reasons to back the next iteration on Kickstarter. 

As for Raid, the factory has officially wound down their operations for Chinese New Year. Making this the perfect time for us to launch the BoB campaign on Kickstarter. As soon as the factory is back, we'll be pushing forward with the manufacture of Raid so we can deliver to all of you in May/June!

We hope you're all enjoying a good game this weekend!

- The Modern Games Team

The Gods in all their Glory!
about 5 years ago – Tue, Jan 26, 2021 at 12:10:28 AM

Hello Viking Warriors!!

We've been hard at work with the factory to ensure Raid is the very best it can be when it arrives on your doorstep this summer (currently targeting May/June for deliveries). In fact, since the campaign ended, we decided to upgrade all of the cards from 300gsm Bluecore to 310gsm Ivorycore. This upgrade will apply to all backers, across all versions!

We have also finalized illustrations for all of the God cards which was an unlocked stretch goal during the campaign. Like the rest of the Raid art, they are beautiful. 

Kudos to Brennen (lead game designer/creator of Raid) and Stone (God illustrator)!

We are expecting samples of the Fate Die soon as well and can't wait to share them once they arrive.

Thank you for all your support!

- The Modern Games Team

BackerKit Surveys Incoming!!
over 5 years ago – Sun, Dec 20, 2020 at 04:31:21 PM

Hey Viking Warriors!

It's been a minute since our last update, but we've been hard at work prepping and testing the Raid BackerKit survey and illustrating the God cards (Stretch Goal) + prepping all the art for delivery to the factory. More on the latter soon!

In the next day or so, you’ll receive an email from us with a special link to your BackerKit survey. It’s important to respond to your survey as quickly as you can since we need this information to fulfill your rewards.

You don’t need to create a BackerKit account to fill out your survey. When you receive the email with the survey, click the survey link to respond. Answer the questions about your reward preferences, provide shipping information, and purchase add-on items if you like. You don’t have access to this survey link yet, but it will be available soon via email!

After you respond to your survey, you can go back later and change your responses at any time before we close the surveys and get our final counts.

If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://raid.backerkit.com.

If you used your Facebook credentials to log in to your Kickstarter account, the BackerKit survey is sent to the email address you use for your Facebook account. If you have another email address that you prefer to use, please contact support at https://raid.backerkit.com/faq.

We can't wait to Raid with you all!

- The Modern Games Team

We did it, you did it!
over 5 years ago – Thu, Nov 12, 2020 at 05:40:09 PM

To the nearly 2500 of you who backed Raid, shared it with friends and family and chatted with us over the past few weeks, thank you, thank you, thank you! We are deeply humbled by your support and kind words.

Now the real work begins as we shift fully into production and fulfillment mode. The good news, we've done this before. This isn't our first rodeo as we've designed and shipped products worldwide. We are currently shipping our other game, Beasts of Balance and its myriad of expansions, across North America and the EU on a daily basis and we will lean into our manufacturing and logistics processes to ensure Raid delivery runs smoothly as well.

Next up, you can expect to receive an invite to the Raid survey through our pledge manager in the coming days. As we want to ensure an on time delivery of Raid, it is important that everyone complete their survey quickly so we can finalize manufacturing orders and lay the foundation for delivery around the world.

On our end, we are working with the factory to finalize and proof production art, making tweaks as we go, and are looking to shift into the mass production phase in early 2021.

We will post regular updates along the way and look forward to you all joining us in playing Raid in May 2021!

Thank you again!!

- The Modern Games Team

Raid is a game that was designed to travel, while traveling the world
over 5 years ago – Sat, Nov 07, 2020 at 10:57:23 PM

Hello Viking Warriors!

To say the Modern Games team loves traveling would be an understatement.

Founders, Justin & Amanda, took their then 2 years old daughter, Zoe, on a multi-country, six week trip through Europe as Justin embarked on the 1500-mile Virgin Strive Challenge in 2016.

Jason (our partner and CFO) spent a year traveling the world with his wife and three sons. Pre-Covid he was still racking up the miles and has visited 58 countries to date.

And then there is Brennen, Modern Games' lead game designer, who when he and Justin met last year was already well into a nearly two year adventure around the world with his wife Sierra. This is a story about their journey and the origin of Raid.

What started with a single deck of playing cards while sailing in a small sailboat from Panama to Columbia, would later be refined in a car driving from London to Mongolia and back.

When Brennen and Sierra set out on their travels around the world in 2018, Brennen was inspired by the idea of creating a card game that played like a CCG, but where players didn’t need to own or keep buying card packs in order to play. Looking back, it’s hard to believe Raid was born on that sailboat from such a simple idea.

The game, originally called Rush, and the basic mechanics were developed using a poker deck prior to the Mongol Rally.

Europe and Eurasia

Next came the Mongol Rally phase of Raid’s development, billed by its creators as “motoring stupidity on a global scale,” Brennen, along with three friends, Ian, Mark and Kevin + occasional guest, Sierra, embarked on a journey from London to Mongolia and back in a tiny car emblazoned with a wrap promoting another game Brennen was working on at the time (one that will hit Kickstarter in 2021).

The four friends were stuck in a car as they traveled more than 20K miles and they really needed something to do during each of the 14 hour driving legs. The crew spent much of their time driving through Turkey with Ian talking about norse mythology and listening to podcasts on history.

While making a much needed pit stop in Tbilisi, Georgia, most of the theme and progress for Raid was made in a small coffee shop over the next 7 days.

After 6 months of traveling through much of Europe, & Eurasia, Raid was getting very close to the game as we know it today.

Southeast Asia

The next chapter of its life was traveling across Southeast Asia, where the game would be play tested with friends and strangers at coffee shops, bars, and even in the middle of the jungle. For another 9 months, the game was finally taking shape.

It took 2 years, 30 countries, and >20k miles, but Raid was finally finished and ready to share with the world. 

The effort and feedback from so many different people, from different cultures helped create a unique experience that without even knowing the language could be played and enjoyed. A card game perfect for waiting for a flight, stuck at a goat crossing, taking a water break in the jungle, or just enjoying drinks at a bar with friends. Raid was born while traveling the world, intended to be played around the world.

We can't wait for you to Raid with us all around the world!

- The Modern Games Team